Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Round
School
Divination
Attack/Save
INT Save
Damage/Effect
Debuff (...)
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. You choose a creature within range to make an Intelligence saving throw. On a failed save, until the end of your next turn, the creature is unable to benefit from effects that grant the ability to roll multiple times and take the higher result (e.g. advantage or Luck Feat) or to choose the die result in lieu of rolling (e.g. Portent Die, Chronal Shift, or Convergent Future). However, the creature can us these abilities to attempt a success on the saving throw for this spell.
* - (a small die with the markings scratched off)
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