Level
5th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Blinded (...)

A creature within range is subjected to a blinding flash before its eyes. The target must make both a Constitution saving throw and a Dexterity saving throw. If the target succeeds on both saves, nothing happens. If the target fails one save but succeeds on the other, it is blinded for the duration. If it fails both saves, it is blinded for the duration, and stunned until the end of your next turn.

At the end of each of its turns, a blinded target can make a new Constitution saving throw, ending the effect on a success. It cannot make this saving throw if it is stunned or otherwise incapacitated.

* - (a thick-shelled nut or seed)

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Warlock (Legacy) - The Celestial (Legacy)

DM_Mikeoes

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