Level
4th
Casting Time
10 Minutes
Range/Area
30 ft. (*)
Components
V, S, M *
Duration
24 Hours
School
Conjuration
Attack/Save
None
Damage/Effect
Charmed

You conjure a small, single-storey cottage made entirely out of candy, at a point you can see within range, which remains standing for the duration. The walls are gingerbread, the doorknobs are gumdrops, and the roof is frosted with icing. Everything is edible, yet structurally sound. The cottage will not spoil and cannot be destroyed by the weather. The internal structure and furnishings can be consumed, providing up to 15 creatures with enough nourishment to sustain them for 24 hours. Consumed parts of the cottage regrow within 10 minutes.

When you conjure the cottage, you designate allies who may enter the abode safely. Should a creature you have not designated as an ally touch the cottage, they must make a Wisdom save against your Spell Save DC. On a failure, the creature is considered Charmed by you for 1 hour and they are compelled to eat the cottage, a noisy affair. The charm effect ends early if the creature takes damage or is asked to pursue a harmful course of action.

* - (a piece of candy or dessert)

Spell Tags: Utility Exploration

Available For: Sorcerer (Legacy) Warlock (Legacy) - The Archfey (Legacy)

teapotshark

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