Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You cast a magical protection to surround you that absorbs, and therefore deflects, a tiny portion of damage of an attack made from a weapon, spell or ability.  The type of damage this protection can absorb is dependent of the character’s level (see below). The amount of damage absorbs (damage you can ignore from taking) is your proficiency modifier. This cantrip can be cast when you are hit and just before damage to be taken is rolled.

Leveling: At later levels, the magic protection can absorb more types of damage (see below, protection stacks by level).
Level 1:    Slashing, Bludgeoning and Piercing only
Level 5:    also Cold, Fire, Lightning and Thunder
Level 11:  
also Acid, Radiant and Necrotic
Level 17:
 also Force, and Psychic

* - just before damage is rolled

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Nikolaos718

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