Level
4th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
INT Save
Damage/Effect
Thunder (...)

You create waves of magical music through the sound of a refined instrument and your dancing, bolstering allies or weakening enemies. You cover a 30-foot radius sphere around you, targeting up to to six allied creatures (including you) or six hostile creatures. When you do so, you play one of four melodies to affect them for the duration. Targeted creatures can be subjected to the effects of a melody once in their turns. Additionally, you can switch to target hostiles or allies, and the melody you are playing as a bonus action.

  • Waltz of Life and Death. The next time an allied creature regains hit points, you can add your spellcasting ability modifier to the total. The next damage roll dealt to a targeted hostile creature receives your spellcasting ability modifier as bonus damage of the same type.
  • Ode of War. The next attack roll of a targeted allied creature receives your spellcasting ability modifier as a bonus. The next attack roll of a targeted hostile creature receives a penalty equal to your spellcasting ability modifier.
  • Finishing Step. You release a burst of arcane energy in a flashing crescendo, affecting both ally and foe. All allied creatures in the area restore a resource slot that is not a spell (like grit points, wild shape uses, ki points, etc.). All hostile creatures in the area must make an Intelligence saving throw, taking 3d10 thunder damage and 2d6 radiant damage on a failure, or half damage on a success. After damage is dealt in this way, the spell ends instantly.
* - (an instrument you are proficient with worth 5 pp)

Spell Tags: Buff Combat

Available For: Bard (Legacy) Wizard (Legacy) - Bladesinging (Legacy)

Beaoudix

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