By drawing runes of dire power upon a simple arrow, bolt, dart, or javelin, the caster changes the weapon into a sinister missile of cold, enchanted bone. The wizard may then throw or fire the weapon in the normal fashion, or he can choose to give it to a companion to use. If the wizard employs the arrow of bone himself, he strikes with the HIT of a warrior of half his own level and a +3 bonus to his attack roll and damage rolls; (LV11 wizards HIT would become 5+3=8) if he gives it to someone else, the bone arrow confers a +3 bonus to hit and DMG. The arrow of bone does not destroy undead or nonliving creatures outright. Instead, the arrow inflicts normal damage plus four times the missile’s normal maximum (1d6+24 for an arrow, 1d4+12 for a dart, and so on), or half that if the subject creature succeeds in its CON saving throw.
* - ( powdered sliver of bone mixed with black dragon blood)
Level
6th
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Comments