One creature of your choice will hear a terrible and threatening sound of hundreds of insects buzzing and wings flapping, wracking it with terrible pain. The creature targeted has to make a Wisdom saving throw. If they fail the save, they takes 3d6 psychic damage and must use their reaction, if not used already, to move as far as their speed allows to flee from the buzzing. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, or if the target is deaf, it takes half as much damage and doesn’t suffer from any additional effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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