Level
2nd
Casting Time
10 Minutes Ritual
Range/Area
Touch 60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
CHA Save
Damage/Effect
Banishment (...)

You attempt to banish one Possessing Spirit you can sense within range from its host body. The target must succeed on a Charisma saving throw against Daniel's Spell DC or be banished.

If the target is native to the plane of existence you're on, the Possessing Spirit is banished from the host but remains on the current plane. It cannot attempt to re-possess that host for 2d100 days, and any such attempt will be at disadvantage.

If the target is native to a different plane of existence than the one you're on, the Possessing Spirit may attempt a second Charisma saving throw against Daniel's Spell DC to decide whether it manifests physically on the current plane or returns home. On a failure, Daniel gets to choose.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.

* - (an item distasteful to the target)

Spell Tags: Control Banishment

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oath of the Watchers

GoskFassim

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