Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
By sacrificing your body's own recuperative abilities you're able to heal a creature a number of hit points equal to one of your hit die + your spellcasting ability modifier. You lose that hit dice to use during short rests, these die are still recovered during a long rest. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1 hit dice for each slot level above 1st. The number of hit die lost is increased by 1 for each slot level above 1st as well.
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