You create a thick and visible tether of thread that can be used to move across or get tugged magically to where it’s anchored.
As a bonus action each turn you can fire the thread in a straight line up to 60ft and have it magically anchor to an a person or object. Then you can use your movement to walk across the line, or have yourself pulled along it’s path magically. Either form of movement still can provoke an opportunity attack, unless other actions or abilities say otherwise.
Each teether dissolves an the end of your turn.
The tether cannot be used to pull others or objects to you, nor can you use it to pull yourself out of a restrained or grappled conditions.
You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.
The Teether does not give any assistance with clinging to where ever you end up at the end of the teether. The DM may ask for a athletics or strength check. In a case where you are off the ground, expect to falling immediately after your movement reaches 0 or you reach the end of the current teether.
You immediately fall if the teether dissolves.
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