You channel your energy into a volatile bead of pyrokinetic energy, it shatters and releases a superheated cone of fire. The flames engulf a 30-foot cone, each creature in that area must make a Dexterity saving throw. On a failed save, the creature takes 4d6 fire damage or half as much on a successful one. On a failed save the creature is also set on fire, and must use an action to put the fire out or take 1d6 fire damage at the end of its turn.
Additionally, if the creature is undead you can have the initial wave deal radiant damage instead.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Created for Nathrandir's Guide to Everything - find me on YouTube.
* - (a piece of ever burning charcoal)
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