Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You siphon the blood from a nearby creature to bolster your own defences. Choose a creature that you can see within range. That creature must make a Constitution saving throw, taking 1d8 necrotic damage on a failure and half that on a success. You then gain temporary hit points equal to half the necrotic damage dealt. These temporary hit points last until the end of your next turn. This spell has no effect on undead or constructs. 

At Higher Levels. When you cast this spell with a spell slot of 2nd level or higher, the damage increases by 1d8 for each level above 1st. 

* - (a small glass vial)

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2021 10:22:15 AM
5
1
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Coming Soon

Spell Tags: Damage Combat

Available For: Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Steve5407

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