Level
1st
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

After casting this ritual, you may expend a spell slot to cast a spell from the table below on an empty glass bottle worth at least 5 gp. You must have the applicable spell known or prepared in order to cast it. Doing so "bottles" the effects of the spell, creating a Minor Potion (see table). Bottling the spell in this way slightly weakens the effect, as specified below. The potion is stable for 30 days before evaporating instantaneously as the divine magic powering the potion expires. You may conjure up to 5 potions in this way, but they do not have to remain on your person. Attempting to cast this spell while 5 potions exist will cause the oldest potion to instantly evaporate.

NOTE: You MUST cast this spell as a ritual. Even though Create Minor Potion is cast as a ritual, the bottled spell still expends a spell slot.

At Higher Levels: When casting the bottled spell at a higher level, the potion improves as specified in the table. The name of the potion progresses as in this example:

Minor Conjured Healing Potion < Conjured Healing Potion < Greater Conjured Healing Potion < Superior Conjured Healing Potion < Supreme Conjured Healing Potion.

Minor Potion Name Spell Required Effects At Higher Levels
Minor Conjured Healing Potion Healing Word Regain 1d4+1 hit points Each spell slot level above 1st increases the potion's healing by 1d4+1.
Minor Conjured Potion of Bless Bless You are blessed for 1 minute. Whenever you make an attack roll or a saving throw before the spell ends, you can roll a d4 and add the number rolled to the attack roll or saving throw. The duration increases by 1 minute for each spell slot level above 1st.
Minor Conjured Potion of Sanctuary Sanctuary You are warded against attack for 1 minute. Until the effect ends, any creature who targets you with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect you from area effects, such as the explosion of a fireball. If you make an attack, cast a spell that affects an enemy, or deal damage to another creature, this effect ends. Not Applicable
* - (A fine glass bottle worth at least 5 gp, which becomes part of the potion)

Available For: Cleric (Legacy) Druid (Legacy)

DrKashik

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