Level
7th
Casting Time
10 Minutes Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

By completing this ritual, a caster forges a powerful pact with his or her deity. The covenant ensures that a chosen individual will survive an untimely death. A death pact is triggered whenever the protected individual is reduced to fewer than 0 hit points due to combat, spell, or accident. In the same round, the subject receives the following benefits: The individual (or his or her remains) and all possessions are transported immediately back to a religious sanctuary as if by a word of recall (the location of the sanctuary must be specified at the time of forging the death pact). Upon arrival, the individual receives a raise dead spell. Any physical damage sustained by the individual is completely healed except for 1d4+1 hit points of damage. Any severed or amputated limbs are instantaneously regenerated.  The body is cleared of lingering enchantments with a dispel magic (bestowed at caster's level), whether beneficial or baneful, and cleansed of all poisons, diseases, blindness, curses, and insanity. A death pact will remain in effect indefinitely until the conditions established at the time of its forging have been fulfilled. The pact may be established to benefit an individual other than the caster. A dispel magic cannot end a death pact prematurely. This powerful spell is not without its costs, however. Forging a death pact is an exhaustively stressful process, drawing the caster into draining audiences with extraplanar powers. As a result, establishing a death pact ages the caster five years and requires at least one week for complete recuperation, during which time the caster cannot cast any spells or engage in any physically demanding activity. Furthermore, when the pact is invoked, the mystical transport and instantaneous healing exacts another toll, this time aging the recipient for five years (if the individual was raised, he or she also loses one point of Constitution permanently). Thus, if the caster casts the spell on him- or herself, he or she must be prepared to sacrifice at least ten years of life! 

* - ( (un)holy sanctuary consecrated to the caster's deity and seven drops each of the caster's blood, the recipient's blood, (un)holy water, and dew)

Available For: Cleric (Legacy) Wizard (Legacy)

DMBalasar

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