You conjure forth jagged frost crystals to shield you and harry your foes. They hover around you at a distance of 15 feet for the duration. Additionally, ranged attacks against you have disadvantage for the duration.
When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 3d8 cold damage. On a successful save, the creature takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Created for Nathrandir's Guide to Everything - find me on YouTube.
* - (a piece of never melting ice)
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