Level
7th
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
1 Hour
School
Evocation
Attack/Save
Ranged
Damage/Effect
Lightning (...)

Six globes of pure lightning freely appear around you within 10 feet, but are tethered to you by arcs of lightning. You can use a bonus action to turn a globe into a crackling stroke of lightning and send it streaking towards a creature or object within 120 feet of you. When you do, make a ranged spell attack. On a hit, the target takes 4d12 lightning damage. Whether you hit or miss, the globe is expended. The spells ends early if that last globe is consumed.

When you cast this spell, you can designate any number of creatures to be unaffected by it. When an affected creature enters the area for the first time on a turn or starts it turn there, it must make a Dexterity saving throw. On a failed save, the creature takes 2d8 lightning damage. On a successful save, the creature takes half as much damage.

When the spell is active you emit bright light to 30 feet, and then dim light for another 30 feet.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the number of globes created increases by two for each slot level above 7th.

Created for Nathrandir's Guide to Everything - find me on YouTube.

 

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

nathanhippydnd

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