Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

Invigorating energy radiates out from you, rallying and emboldening allies. Select a number of creatures up to your spellcasting modifier within range. For the duration of the spell, each of those creatures gains temporary hit points equal to your spellcasting modifier and a +1 bonus to their AC.

At the start of each of their turns, while the spell remains, affected creatures gain 1 temporary hit point. This stacks with other hit points granted by this spell, up to a maximum total of twice the caster’s spellcasting modifier. When the spell ends, affected creatures lose any remaining temporary hit points granted by this spell.

At Higher Levels. When you cast this spell using a spell slot of 5th Level or higher, both the initial and maximum temporary hit points for this spell, as well as the temporary hit points gained at the start of each turn, increase by 3 for each slot level above 4th.

* - (A cloth banner emblazoned with a heraldry crest)

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

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