The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon releases a blast of freezing cold, and the attack deals an extra 1d6 cold damage to the target and causes the target to begin to freeze.
At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 cold damage. For each failed save the target's speed reduces by 10 ft., when the target's speed reaches 0 it freezes completely and is petrified for one hour. On a successful save, the spells ends. If the target takes any fire damage, or is exposed to significant heat for 10 minutes the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
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