Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Control
Choose one humanoid that you can see within range to make a Constitution saving throw. On a failed save, you can choose to wither one of its legs or one of its arms. If you wither a leg, the target falls prone and can't stand up for the duration. If you wither an arm, the target drops any item it is holding with that arm, and until the spell ends, it can't use that arm to use or hold items, to make attacks, or to perform somatic components for spells.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional limb for each slot level above 2nd, which must still be on the same target.
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