Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Restrained

You point at a Medium or smaller creature within range. It must succeed on a Strength saving throw. On a failed save, it becomes trapped in an iron cage that occupies its space. While inside the cage, the creature is affected by the restrained condition via shackles. The cage has an AC of 14, 80 hit points, is immune to poison and psychic damage, and can be carried via a DC 20 Strength (Athletics) check. To break out, the restrained target can use its action to make a Strength (Athletics) check against your spell DC. On a success, the target escapes and is no longer restrained by the cage. The spell ends early if the creature leaves the space of the cage or the cage is broken.

At Higher Levels: For every spell slot this spell is cast above 2nd, you may target one additional Medium or smaller creature within 30 ft of the original target.

* - (iron powder)

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Captaincombustanut

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