Level
7th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Radiant (...)

A small ball of golden plasma forms between your forefinger and thumb, bubbling as it grows in size and density. You lift the ball above your head and it floats there as it grows, collecting the residual energy within the earth, causing bits of the ground beneath you to rupture and fly into the orb's gravity. You choose one point or creature within range and slam the orb into the ground, launching it forward with the force of a cannon and it rips through the ground as it is propelled towards it's target. On impact, the ball of energy explodes in a 30-foot radius, sending out blinding waves of celestial energy and a high velocity, superheated whirlwind. Each creature within a 30-foot radius of the impact point must make a Dexterity saving throw. A target takes 8d10 radiant damage and 2d10 fire damage on a failed save, or half as much on a successful one. Additionally, targets must make a Constitution saving throw or be blinded until their next turn ends.

The force of this impact is great enough to smash stone walls into pieces, and other reinforced structures. Standing behind cover, the target will take half damage as if they had succeeded a dexterity save, but do not need to make a Constitution save unless the cover they are standing behind is transparent.

Available For: Sorcerer (Legacy) - Divine Soul

WolfyLegendz

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