You focus your mind on a non-magical item for one hour, scrying into it's history.
You may choose one of the following sets of information to learn about:
Material: You learn what the object is made of and how old it is, as well as learning about any damage the object has sustained in its history.
Locations: You learn where the object is from, including Province, Nation, or even the specific Village the object was created in, as well as the most notable locations the object has been in.
Practical Uses: You learn about what the object was used for in a practical sense; you learn if the object was a tool, and for what purpose the tool was created.
Ritual Uses: You learn about what the object was used for in a religious or otherwise spiritual sense; you learn if the object was the subject or medium of worship/occult rituals, and what the nature of the God/Force the object was made to idolize or otherwise represent, without learning of the EXACT subject.
Craftsmanship: You learn what sort of artisan crafted the object, as well as the individual's general experience and skill level. You also learn if the object is unique or common, as well as what the object is worth.
Only one set of information can be gained for each hour spent studying, as well as requiring another piece of cured flesh, but the gold cost is only required once, to initiate the spell.
The precise information comes at the GM's discretion, this spell cannot reverse engineer contraptions, and will not notify you of any magical properties, past or current.
* - (50g and a cured piece of a dead creature, both consumed on use.)
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