Level
5th
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Thunder (...)

You strike the ground, creating a burst of primal energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Dexterity saving throw or take 2d6 fire damage, as well as 2d6 cold damage, 2d6 lightning damage, 2d6 acid damage, and 2d6 thunder damage and is knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.

Spell Tags: Damage Control

Available For: Druid (Legacy) Ranger (Legacy)

WickedLittleLark

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