Your hand becomes surrounded with purple necrotic energy, which is transferred to the next creature you touch with that hand. This can be yourself. The energy transfers to that creature, and they gain 3d8 plus your spellcasting modifier in temporary hit points.
If you cast this on a creature that is unconscious, they do not regain consciousness. Instead, they are stabilized, and still gain the benefit of the temp hp in that any subsequent hit they take goes against the temp hp before counting for a failed death saving throw. If the damage exceeds the amount of remaining temporary hit points while the creature is unconscious, they still take a failed death saving throw.
At Higher Levels The temporary hit points increases by 1d8 for each spell level above 3rd.
* - (A bit of bone, or your own blood)
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