Level
3rd
Casting Time
1 Action
Range/Area
100 ft. (20 ft. *)
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Control (...)

You point your finger at a creature, inflicting it with the mental illusion of being swayed by a terrible storm. Choose one creature you can see within range, that creature must make a wisdom saving throw. A creature can repeat this saving throw at the end of each of it's turns to end this effect. On a failed save the creature suffers the effects of this illusion:

  • The creature is deafened.
  • Every 1 foot they move costs 2 feet of movement.
  • Attack rolls and Ability checks they make are made at disadvantage.
  • They must make a Strength saving throw at the beginning of each of their turns or they fall prone.
* - (a pinch of sand)

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2021 12:18:55 AM
1
0
1
Coming Soon

Spell Tags: Damage Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

CactusRobo

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