Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Debuff
One creature that you can see within range must make a Constitution saving throw. On a failed saving throw, the target drops whatever it is holding and begins sneezing, coughing, retching, or seizing until the end of its next turn. It can't take actions or reactions during that time. If it was concentrating, its concentration is broken.
Any creature that is immune to disease, poison, or exhaustion is also immune to this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
* - (a nose hair)
This spell is from the Bone Cobbler spell list, but I can't use it because it is only marked for Wizards. Can you update the tags? I can't wait to play this character class.
Unfortunately D&D Beyond doesn't allow us to link homebrew spells with other homebrew content (and release it to the public). Instead, we have a workaround in the Subclasses that use our homebrew spells. In the character creator, one of the Bone Cobbler's class features should have a section where you can select the homebrew spells yourself. In the case of Spasm, it should be a list of all the 1st-level spells you have access to on your account. As long as you add Spasm to your Collection, it should appear in that list and allow you to add it to your character sheet.