Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All
You imbue your weapon with Elemental energy. chose and energy type from the following: Fire, Cold, Acid, or Lightning. your next attack if it hits deal an additional 2d6 damage of the choosen energy.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
* - (one piece of ammunition)
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