Level
6th
Casting Time
1 Action
Range/Area
Self (100 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force

Two strokes of arcane energy in a 100 feet long and 5 feet wide ray blasts out from you in two different directions you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 10d8 force damage and is knocked prone by the energy on a failed save. A creature takes half as much damage and is not knocked prone on a successful one. Creatures cannot receive damage from both rays.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 6th.

* - (A rod of amber, crystal, or glass and a small mirror)

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2021 8:42:25 PM
2
0
1.0
Coming Soon
6/14/2021 8:50:47 PM
2
0
1.1
Coming Soon

Spell Tags: Damage Movement

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Giraffasaur

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