Level
6th
Casting Time
1 Action
Range/Area
Self
(100 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
Two strokes of arcane energy in a 100 feet long and 5 feet wide ray blasts out from you in two different directions you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 10d8 force damage and is knocked prone by the energy on a failed save. A creature takes half as much damage and is not knocked prone on a successful one. Creatures cannot receive damage from both rays.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 6th.
* - (A rod of amber, crystal, or glass and a small mirror)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/14/2021 8:42:25 PM
|
2
|
0
|
1.0
|
Coming Soon
|
|
|
6/14/2021 8:50:47 PM
|
2
|
0
|
1.1
|
Coming Soon
|
Comments