Level
3rd
Casting Time
1 Action Ritual
Range/Area
10 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect

You call forth 3 cursed worgs from the ground, each appearing out of a single unoccupied space adjacent to at least semi-solid ground within range. They each use the same stats as a worg, but with the key difference that their bite attack applies the effect of the hex spell to any creature hit by it as if both you and the worgs had casted it together, but with the concentration burden being put on the worg who applied it. If one of them drops to 0 HP, they aren't killed, and are instead rendered unconscious for until they have taken no damage for 1 minute, after which they wake up again. The worgs disappear when the spell ends.

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you summon 1 additional cursed worg for each slot level above 3rd.

Available For: Warlock (Legacy)

Heslahow

Comments

Posts Quoted:
Reply
Clear All Quotes