Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You snap your fingers causing a nearby corpse you can see within range to explode, sending chunks of rotting flesh and bone flying.  Each creature in a 10-foot-radius sphere centered on that corpse must make a dexterity saving throw. A creature takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

A creature whose hit points are reduced to 0 as a result of the explosion, also explodes in a 10-foot-radius sphere.  Each creature caught in the new sphere must make a dexterity saving throw.  A creature takes 3d8 necrotic damage on a failed save, or half as much on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of the initial explosion increases by 1d8 for each slot level above 2nd.

* - (a corpse)

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy)

xantyr

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