Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You create a single magical dart and use it to attack at a creature/target you can see, making a ranged spell attack. If it hits, it deals 1d4 damage type of your choice (see below). Each damage type also has a different effect on the target.

Cold (white): The target’s speed reduced by 10 feet until the start of your next turn.
Fire (red): The fire ignites any flammable object hit by it that isn't being worn or carried.
Lightning (blue): The target can't take reactions until the start of its next turn.
Necrotic (purple): The target is unable to regain hit points until the start of your next turn.
Radiant (gold): Before the end of your next turn, the next attack roll made on the target has advantage.
Force (silver): The target is pushed 10 feet away from you in a straight line.
Psychic (green): The target has disadvantage on its next attack roll before the end of its next turn.

Leveling: The spell creates additional darts as you level. At 5th, it makes two darts; at 11th, it makes three; and at 17th, it makes four. The darts can be directed at the same target or different ones. Each dart gets its own attack roll and can be of a different damage type if you desire.

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2018 11:53:28 PM
10
0
5E
Coming Soon
12/11/2018 12:05:01 AM
19
0
--
Coming Soon
12/11/2018 12:32:30 AM
18
0
--
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Arcana Domain Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Nikolaos718

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes