Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
WIS Save
Damage/Effect

Throwing the shards and chain through the air in a bola like fashion. The target must succeed on Dexterity Saving throw or be bound by the chains.

On a successful spell attack roll the chain transforms into two 8ft long shackles that bind to the target.

The targets movement is reduced to 5ft, and has disadvantage on dextirity saving throws. The target can make a wisdom saving throw against your spell DC to determine the chains weaknesses at the end of your next turn and escape on a success. The chains can also be broken with an athletics check DC 30. If a creature wishes to break the chains in this fashion and fails, the DC increases by 5, the DC increases by 5 with every failed attempt. 

The Chains have an AC of 25 and 30hp. By casting this spell at 7th level or above the chains are unbreakable and every strength saving throw failed also increases the DC by 5.

* - (Two shards of crystals and a metal chain.)

Available For: Sorcerer (Legacy) Wizard (Legacy)

OliverWilson

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