Level
6th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Thunder (...)

Until the spell ends, lightning wreaths around you and your eyes crackle with electrical energy, you gain the following benefits:

  • You levitate 5 feet about ground
  • You are immune to lightning damage and have resistance to thunder damage.

  • Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d6 lightning and 1d4 thunder damage.

  • You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.
  • You can use your action to target every other creature within 10 feet of you. A target must make a Constitution Saving throw. The target takes 4d8 thunder damage and is pushed 10 feet on a failed save, or half as much damage and no forced movement on a successful one.

Spell Tags: Damage Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

kapor190

Comments

Posts Quoted:
Reply
Clear All Quotes