Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
Choose one creature you can see within range. A surge of magical energy casades around the creature. The target must succeed on a Wisdom saving throw, or have your muscles spaz out causing anything in your hands to be flunged 30ft in a random direction.
Creatures that are immune to charm are immune to this effect.
* - (Scale of an Electric Eel)
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