Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Special
School
Transmutation
Attack/Save
None
Damage/Effect

Formal Transmutation, or Transmute Form, is a spell that allows the caster to directly duplicate an objects form. This spell can affect anything from trinkets and jewelry to weapons and apparel. This spell does not however affect any magical or enchanted item in the casters possession, and cannot affect any living creature.

 

Casting requirements: For the spell to be cast successfully, a total of three requirements must be met. The first of these three is the use of a solid material, of which is turned into the desired object via the laws of equivalent exchange. The durability of the object will also be based on what raw material is used to conduct the transmutation, which will determine the spells duration. For further information on durability see the table on object durability.

The second requirement is met by the casters physical contact with the item chosen for Formal Transmutation. The caster is required to touch the proposed item/object with one hand and cast the spell with the other, making contact between the spell/altered material and the object somewhere throughout the casting.

The third and final casting requirement comes down to a D20 roll that fits within the success margin. At level 1, for a successful casting the player must make a roll of greater than 15. Upon reaching level 3 this margin will increase by one, and continue to increase by one for every 2 levels gained to the player. This roll can not be altered by any bonuses, but is open to any advantages given to smithing, crafting or mimicry.

 

Object durability: This category of spell information is generally aimed towards weapons, shields and armor that are created via the use of this spell. The table bellow depicts the materials used in the associated transmutations, the tier/quality of material and the amount of blows that particular material can withstand.

Tier

Material

Hit points

1

Ceramics

1

2

Wood

3

3

Bone

6

4

Stone

7

5

Iron

10

6

Steel

15

7

Diamond

30

A few other things that a caster might need to be wary of, is that when transmuting a weapon the duplication has the same damage qualities of its base weapon. For example, a short sword that deals  1D6 damage undergoes Formal transmutation. For this, the caster used wood as the exchange, and gained a wooden short sword that deals 1D6 damage and can withstand 3 hits to a target. After 3 successful hits have been landed on a target the sword will then break, rendering it unusable. The same rule of durability applies to shields and armor during combat.

 

Other notes: Although this format allows the spell creator to choose which classes can gain access to this spell, the original concept for this spell was developed for a Fighter class character. Due to this, the conclusion was made that this spell could be used by any of the official classes, as well as any home-brew classes.

 

Developers notes:

Plans for sub categories for this spell are currently in development, of which will be accessed at higher levels, including dedicated types for each school of magic such as Necromancy (Transmute Flesh)

* - (Any form of solid material)

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2018 11:58:49 AM
6
0
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Aragore

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