When casting this spell, choose any number of creatures in range that are no less than 3 including yourself, if a creature is unwilling, they must make a Charisma saving throw to resist being charmed, and compelled to cooperate with the effects of the spell, which is active for all affected creatures for up to 1 hour.
Once the spell is cast, select one of the affected creatures and offer them the choice of "truth" or "dare." If they select "truth," you may ask them a single question, to which they are compelled to answer honestly. If they select "dare," you may give them a command (that is not directly harmful to the creature or its allies) of which they must carry out. The creature may attempt to resist a question or command by making a Charisma saving throw. If they succeed, they are no longer affected by the spell, and they have an additional consequence applied. This consequence can be anything agreed upon by majority consensus (with the caster being the tie-breaker if necessary), such as taking damage, falling unconscious, giving everyone gold, revealing a secret, dancing naked on the tavern bar, etc. This consequence must be decided as the spell is being cast, and once it is decided, it cannot be used as a question or command.
After the creature has answered their question or carried out their command, they may now choose another affected creature, other than the one who just gave them a command or question, and offer the same choice. If the creature refused and accepted their consequence, then it is once again up to the caster to offer up the choice to an affected creature. This continues until the spell ends, there are less than 3 affected creatures, or you choose to end it early.
* - (a heart shaped locket or bracelet)
Previous Versions
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6/16/2021 4:48:49 PM
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Coming Soon
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