When you cast this spell at first level three vines each 30ft long with tons of thorns grow from the seed or plant chosen as a bonus action you can grow one vine by 30ft hitting any creature in a 30ft long 5ft wide line which deals 3d4 piercing damage and the vine becomes that length till the end of the spell. You can also use your bonus action to turn two of the vines into an armor which sets your AC to 15 plus your dexterity modifier but lowers any speed you have by 10 feet if the original point of the spell is being held by you (you can use this feature to protect the plant which the spell originated from even if you are not holding it). You can transform one of the vines into a melee weapon of yours as a bonus action if the original point of the spell is being held by you and the weapons deals 1d8 slashing damage with a range of ten feet and uses your spellcasting ability to hit, also you can dual wield these vine weaponds if you use one vine on each hand. Using your full action you can use the vines that are not protecting something or being used as a melee weapon to attack and you can attack with all of them each dealing 1d8 damage using your spellcasting modifier to hit. You can use a bonus action to wrap an enemy with a vine but one vine can only grab one creature up to medium size and for each extra size you use another vine to hold them, you make a ranged spell attack to hit and the enemy makes a dexterity saving throw against your spell save DC or they get grappled by the vines and take 3d4 damage, every turn you can use a bonus action to squese the enemy and deal 1d6 damage for each vine holding it. Each vine has an AC of 9+ yous spellcasting ability modifier and it has 20 hit points, the vines vulnerable to fire damage, they are resistant to non-magical blugeoning and piercing damage.
At each level above first level the number of vines grow by 1.
* - (A living plant not made from magic or a seed which the spell consumes.)
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