Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect

Any willing creature goes into an unresponsive, coma-like state. To anyone but the caster, they appear dead. No form of medicine, physical interaction or trauma will rouse the creature from this state. Unless dispelled by the caster, the spell lasts indefinitely. However, it can also be broken by other magical means, such as magical damage or a Dispel Magic spell. While in this state, the creature's metabolism slows to almost a stop and the breathing becomes nearly undetectable. Because of the slowed metabolism, the creature can remain in this state potentially for years without needing food or water. Dependent on the creature's overall health, constitution and size, it will not die in this state typically for at least two years. If the estivated creature is subjected to water immersion, they will drown but not as quickly as a normal person; about an hour. While in estivation, they also regain 2d4 health per day.

When the spell is dismissed or broken, it takes 30 minutes for the creature to regain full consciousness. Once roused, if the creature has spent a month or more in this state, they are immediately famished and dehydrated. If they do not receive food and water, they begin to take 2d6 damage from starvation/dehydration per hour.

* - (Fresh Flower Petals)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Deejicus

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