Level
1st
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You cause a length or section of rope or rope-like object of up to 50 feet in length that you can see within range to animate and follow simple commands. You can give the rope two commands when you cast the spell, and can use your action to further command the rope for the duration. You can command the rope in the following ways:

  • Bind: The rope attempts to partially bind a creature within range. The target creature must succeed on a Dexterity saving throw or become restrained until the start of your next turn. The creature can attempt to break free by making a Strength (Athletics) check against your spell save DC, or by cutting or otherwise breaking the rope.
  • Coil: The rope forms a tidy, coiled stack.
  • Crawl: The rope inches along the ground like a snake, moving one of its ends 10 feet in a direction you choose. The rope must move along a surface, but the surface doesn't need to be horizontal.
  • Knot: The rope ties a study knot in itself.
  • Loop: The rope forms a simple loop at one or both ends, or straightens itself back out.
  • Tie: The rope ties itself around a willing creature or an object the creature is wearing or carrying, or an object that isn't being worn or carried by a creature.
  • Undo: The rope undoes one of its knots, ties, or bindings.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the range of the spell and the length of the rope you can animate increases by 50 feet for each level above 1st.

Available For: Warlock (Legacy) Wizard (Legacy)

Goblingonads

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