You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 necrotic damage. On a successful save, the spell ends.
The target sees the Scales of Judgement and the torment waiting beyond the gates of Duat.
Creatures of an evil alignment make their saving throw at disadvantage, creatures of a neutral alignments roll a straight check and creatures of a good alignment roll with advantage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
* - (Preserved heart, Large feather )
Comments