Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

As you hold your hands with thumbs touching and fingers spread, a thin wave of chaotic energy shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 damage on a failed save, or half as much damage on a successful one. The type of damage each creature is dealt is determined independently for each creature dealt damage this way, by rolling a d13* as shown below:

  1. Acid
  2. Bludgeoning
  3. Cold
  4. Fire
  5. Force
  6. Lightning
  7. Necrotic
  8. Piercing
  9. Poison
  10. Psychic
  11. Radiant
  12. Slashing
  13. Thunder

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

*Impact! Miniatures dice where used

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

dc763

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