Level
1st
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire
As you hold your hands with thumbs touching and fingers spread, a thin wave of chaotic energy shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 damage on a failed save, or half as much damage on a successful one. The type of damage each creature is dealt is determined independently for each creature dealt damage this way, by rolling a d13* as shown below:
- Acid
- Bludgeoning
- Cold
- Fire
- Force
- Lightning
- Necrotic
- Piercing
- Poison
- Psychic
- Radiant
- Slashing
- Thunder
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
*Impact! Miniatures dice where used
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