Level
6th
Casting Time
2 Actions
Range/Area
Sight
Components
None
Duration
2 Rounds
School
Illusion
Attack/Save
None
Damage/Effect

You create a perfect double of yourself only it has no substance; it’s an apparition. For the next two rounds any beast or humanoid that attacks you directly must complete an Intelligence check (DC 13). A failed check means their attack is wasted on the Dark Double, however from here on out the creature that made that attack can now distinguish you from the double and any attacks it makes he sense forth that target you will be normal ones and the creature does not need to make an Intelligence check. 
The dark double has no effect on attacks that are: made with no one target, such as a grenade, or failed attacks that hit you (say if someone rolled a one on shooting an arrow and accidentally aim towards you).

Available For: Bard (Legacy) - College of Glamour (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Druid (Legacy) - Circle of the Moon (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Fiend (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Dawnfall018

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