Level
4th
Casting Time
1 Action
Range/Area
150 ft. (40 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Control (...)

A 20-foot radius sphere of chaotic, prismatic energy appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 5d6 damage on a failed save, or half as much on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage. Each time a creature is forced to make a Dexterity saving throw, roll a d8 to determine what type of damage is taken as shown in the table below.

1d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

theanacrusis