A psionic storm appears wherever the caster chooses. Within a 30ft cylinder the caster can choose one of the following options:
• Thunderstorm - 4d12 lightning damage
[anyone who enters the cylinder for the first time must make a CON save or be deafened and stunned for one round]
• Hailstorm - 4d12 cold damage
[the ground becomes difficult terrain]
• Psychic Winds - 4d12 psychic damage
[must make a WIS save or become terrified of the caster]
• Whirlpool- 4d12 force damage
[anyone within the cylinder must make a STR saving throw or be pulled to the middle of the cylinder]
As an action you can either move the cylinder OR attack again, you can’t do both. When the cylinder is moved, any creatures who enter the cylinder must make a saving throw if specified in the type of storm.
* - (A diamond worth 250 GP)
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