Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
None
Duration
Until Dispelled 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Poison (...)

Damage Type: Poison

Resistances: Acid, poison

Saving Throw Advantage: Charisma

Saving Throw Disadvantage: Dexterity

Conditions: Poisoned

Strong Against:  Dwarves, gnomes, plants, halflings, lizardfolk, oozes

Locations: Palaces, castles,  taverns, gardens, homes, parks, houses of authority

Extras: When you make a damage roll that deals poison, it ignores resistance to poison

 

* - On entering a rage, Barbarians who have taken the Path of the Ancestral Guardian and are wielding an ancestral weapon may conjure this ancestral spirit as a reaction.

Available For: Wizard (Legacy)

Jumbolank

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