Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
None
Duration
Until Dispelled 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Poison (...)
Damage Type: Poison
Resistances: Acid, poison
Saving Throw Advantage: Charisma
Saving Throw Disadvantage: Dexterity
Conditions: Poisoned
Strong Against: Dwarves, gnomes, plants, halflings, lizardfolk, oozes
Locations: Palaces, castles, taverns, gardens, homes, parks, houses of authority
Extras: When you make a damage roll that deals poison, it ignores resistance to poison
* - On entering a rage, Barbarians who have taken the Path of the Ancestral Guardian and are wielding an ancestral weapon may conjure this ancestral spirit as a reaction.
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