You draw forth elemental energy and direct it into a touched creature that is not a construct or elemental, causing glowing draconic runes to appear near the point of contact. Striking this creature destabilizes one of the rune's bound magic and causes an elemental surge, empowered by the resonance of the other runes, but this violent discharge removes said rune.
- Cast using a bonus action: inflict 1 rune, 1 round.
- Cast using an action: inflict 1d6/2 rounded up rune(s), 1 minute.
- Cast as a ritual: inflict 1d4+2 runes, 3 minutes.
Whenever any attack hits this creature, it takes 1d10 (plus the number of applied runes) additional damage of the same type as your draconic ancestry type. Each hit removes 1 applied rune, decreasing the duration by 1 minute. Only the use of the spell Remove Curse or Wish can dispel the runes. Alternatively, an antimagic field will suppress the runes applied to a creature within the area, which appears as the runes becoming dim and shuddering like static glitching.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
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