Level
1st
Casting Time
1 Bonus Action *
Range/Area
Self
Components
None
Duration
Until Dispelled 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Psychic (...)
Damage Type: Psychic
Resistance: Psychic, Force
Saving Throw Advantage: Intelligence
Saving Throw Disadvantage: Strength
Condition: Charmed
Strong Against: Elves, half-elves, fey, celestials, elementals
Locations: Schools, universities, hospitals, places of healing, houses of worship
Extras: When a creature within 5 feet of you casts a spell you can use your reaction to make a melee weapon attack against that creature
* - On entering a rage, Barbarians who have taken the Path of the Ancestral Guardian and are wielding an ancestral weapon may conjure this ancestral spirit as a reaction.
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