Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
None
Duration
Special
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

You coax frost around you to coalesce into a solid shape, taking a variety of forms. Upon casting this spell, choose a desired effect, or work with your DM to produce an effect not listed here.

  • Ice Ramp: For a minute after casting this spell, while concentrating it, you can cast a continuous ramp of ice beneath and ahead of your feet which you can propel yourself on. The ice melts quickly after you pass over it, making it difficult to follow. While using Ice Ramp, your movement speed increases by 10 feet, and you may end your movement mid-air, changing your elevation by a maximum of 10 feet. Any attack rolls made while using Ice Ramp are made with disadvantage. After a minute passes, or once you stop concentrating on the spell, the effect ends, and any ice created by the spell rapidly melts.
  • Ice Sheet: Choose a point within 60 feet that you can see. A thin sheet of ice rapidly spreads out from that point in a radius of 10 feet, making that area difficult terrain to those unacclimated to the ice. A creature can forgo this difficult terrain by making a dexterity saving throw against your spell save DC while traversing it. On a failure, the creature falls prone and loses the rest of its movement for that turn. The ice sheet lasts for one minute.
  • Ice Shape: You create an object out of ice that appears in a space within 60 feet of you that you can see. The object can be any crude design that fits within an area of 3 cubic feet. The object stays cold magically for an hour after casting, after which it begins to melt based on the temperature of its surroundings. 

Available For: Bard (Legacy) Druid (Legacy)

LedtheTed

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