Level
2nd
Casting Time
1 Action
Range/Area
Self
5 ft.
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You strike a creature with your instrument. When it hits, the instrument lets out a discordant jangle. The target must make a Wisdom saving throw against your spell save DC. On a failed save, it takes 2d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you and can only move at half speed on its next turn. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away or have its speed reduced.
* - (Instrument of forms)
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