Touch any melee or ranged weapon and enchant it with the following properties, (if melee) you can make 3 extra melee attacks in the same action but each extra attack does half damage, (either) at higher levels enchant the chosen weapon with an additional damage type, (if ranged) when you fire your ranged weapon you may choose to fire an additional 3 projectiles that each do half damage, you do not have to use already existing ammunition to use this, it will create ethereal ammunition to fire, (either) at higher levels you may make an extra attack and that attack as well as one other don't have their damage halved, (either) at level 6 you may ensure that one extra attack does not miss, the damage is not doubled as with a critical hit, but it doesn't miss, in case of a ranged attack you may direct the ammunition, (either) if you roll an 18 or higher on an attack roll you may direct the weapon or fired ammunition to a certain body part if you direct it to the head you can choose to roll a d6 if you do choose 2 numbers, then roll the die, if the number you rolled is the same as one of the two you chose then all damage dealt to that target in the next 3 turns is doubled. You can dispel this spell anytime you wish at will.
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